|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Rivr Luzade
Kenshin. DARKNESS.
2856
|
Posted - 2016.12.13 11:42:12 -
[1] - Quote
I am not sure whether I like this creepy locust chirping when I move my mouse over lists (chat user lists, market entry lists, etc) ... actually, that chirping sounds up on every single UI item you can click on or interact with. That's a wee bit over the top...
Ok, after having done my daily trading trips I definitely do not appreciate the chirping at all. I move my mouse over so many interactable UI items that the chirping never ends and I feel like I am surrounded by a locust swarm. And I have not even started ratting where I have to lock stuff and have to move my mouse over even more Overview items.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2857
|
Posted - 2016.12.13 12:10:39 -
[2] - Quote
What is the point of a sound for closing a window? oO Sounds should be reserved for important things, not every single, simple, mundane click or mouse movement you perform.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2861
|
Posted - 2016.12.13 13:39:43 -
[3] - Quote
Winter Archipelago wrote:"Aura" wrote:You need to be in range to execute this function. So far, I've been fine with the changes to Aura. I miss the degree of contempt she would occasionally put out, sure, but I can understand the need to redo the voices for the new tutorial. This "need to be in range," however, has already become annoying and I've been dealing with it for all of 15 minutes. "Aura" wrote:You you you you need you need you you you need to you nee you you need to be you you need you you you you need to be in range to execute this function. CCP, please, give us a way to turn off this particular voice sample. This is seriously annoying already. I just tried this and this is absolutely obnoxious. 
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2861
|
Posted - 2016.12.13 13:42:10 -
[4] - Quote
CCP Lebowski wrote:Can you point me towards your bug report for the "blueprint-bug"? I'm not sure what issue you are referring to. Maybe the one about BPCs being displayed as BPOs in the "Show Contents" window when they are in a container? That one has been around for ages ... again, because it was fixed in a past patch and then reappeared in a later patch and since then was never fixed.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2865
|
Posted - 2016.12.14 10:19:07 -
[5] - Quote
One thing regarding Citadel in-space sensor brackets: Inaccessible citadels should not lose their blue sensor overlay brackets. Scanned signatures and anomalies or landmarks do not either, therefore Citadels should also keep their blue bracket if they are not accessible. It is utterly annoying having to open the info window on every single citadel in Perimeter on the Jita gate or planet V, for instance, to see whether they are accessible or not. It is also completely illogical why you should have more information for a Citadel from several AU away than when you are directly on grid.
And another thing with inaccessible citadels (I count every new structure under this category): The radial menu does not allow to click on the Open Info window button when they are inaccessible and you are off grid (ie. see the blue overlay bracket). However, if you are on-grid with them, the radial menu does allow to click on the Open Info Window button.
These are 2 very irritating, unnecessary inconsistencies.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2869
|
Posted - 2016.12.17 14:52:23 -
[6] - Quote
I have to say the "enforcement of the session change timers" is utterly irritating. Timer after docking, timer after ship change ... 20 seconds of not being able to do anything.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
|
|
|